Showing posts with label Tactics. Show all posts
Showing posts with label Tactics. Show all posts

Saturday, 8 September 2018

Starting a Goliath Gang Guide 3/3; Mission analysis

So, last part of the guide, is a look into how the Goliaths perform in different missions.
If you get the option, here are some of the 18 (at time of going to press) missions that will benefit you the most. I’ve tried to think ahead to how the above will benefit you in these missions.

Sneak preview - Goliath get a bit of a raw deal here.

Tuesday, 4 September 2018

Starting a Goliath Gang Guide 2/3; Gang pros and cons

So, building and painting a gang;done. Now onto playing them, well how do they play? What are their strengths? Weaknesses? Don't worry, I've got you covered with a tips list below! 
Lets cover The Good, the Bad, The ugly, Tactics cards, hangers-on, Skill upgrades, and gear options.


First things first lets look at the base Goliath gang stats and options for what they can offer.
The good, the bad, and the ugly.

Wednesday, 29 July 2015

Astra Militarum themes; Correct vs Fun

I really do need to adjust my tactics. I sit back, a lot. This is classically what Guard excel at. This is how their fluff reads. Sit behind fortifications and blow the enemy away with hammerblows of overwhelming fire-power. 
It’s a tactic that in game works well against a lot of armies such as Nids, Tau, Necrons, Chaos, Ork Kan and horde armies. The problem is everyone else.
I know the amount of Marine players I will be going up against. All with access to a lot of Deep Strike. This means this happens a lot.

Thursday, 17 April 2014

Tempestus Scions; not a one-shot-pop-squad!

 These guys will have to do till I get my hands on the plastic Scions box set; Traitor Stormtroopers! (Because they missed the memo regarding naming conventions)



Putting aside their painting methods until later to focus more on their use in-game in comparison to the last ruleset the Stormtroopers have, in general they are cheaper, better in bulk, and using them is wholly more risky if you stick to their former play style.

I've got a legacy of being underwhelmed by the rules for Scions. In the past I've been OK with the one-shot-pop-squad, with 2 meltaguns which can deep strike for a little over 100 points, really I was. 

Now they are cheaper, even with meltaguns. They are still a costly gamble, which is heavily influenced by terrain use, but still worthwhile.