Showing posts with label Sector Mechanicus. Show all posts
Showing posts with label Sector Mechanicus. Show all posts

Wednesday, 13 May 2020

Monday, 13 April 2020

Catch-up-alanche! Necromunda bulk scenery painting method

Again, no apologies for the title, catch-ups are hard. 

So, had a load of Necromunda scenery to paint, so out comes the batch painting assembly line! Apart from needing a decent space to get this done, you can give it a good enough look. 

Tuesday, 28 May 2019

Necromunda configurable boards Picdump - Part 2!

The terrain is the third army on the table, tis true. See below some setups + inspiration for anyone with at least 45 minutes before the game starts! Main thing I drew from this was that I need some big blocks of COLOUR!

Friday, 29 March 2019

Battle Bunnies Custodes fight, 3d printed Necromunda Lift, Ambots!

Have been loving the attention given to 30k at the weekender, and celebrated by playing my first game against a Custodes army with Darien from the Battle Bunnies. 

Tuesday, 18 December 2018

Weekly Progress; Necromunda Convoy Scenario, Downtown dust-up setup and figure prep

So, this weeks focus has been shared a bit more evenly between my game systems, but primarily on Necromunda. This week, we tried the Convoy scenario....
Setup for this was the most fun. Making that ambush alleyway through the Underhive was genuinely one of the most fun things I've done

Wednesday, 21 November 2018

Weekly Progress: A relaxing drive through the Underhive, Necromunda bystanders, Escher Enforcers based

So, who wants to take a caravan through the underhive? Anyone?
This board was initially setup to play the caravan mission, but turned out to be pretty well set up for other games too. At the time of playing, I've still not had the opportunity to get an actual Caravan mission game in, as the gangs have been fighting over the ambush site itself.

Tuesday, 13 November 2018

Necromunda scratch Terrain and GW bits

Height is what the Underhive needs, for all its low down, sump-slicking goodness, there's a whole world of pylons and vertical scariness for bullets to explore. Its a long way down from the high points too!

Tuesday, 4 September 2018

Starting a Goliath Gang Guide 2/3; Gang pros and cons

So, building and painting a gang;done. Now onto playing them, well how do they play? What are their strengths? Weaknesses? Don't worry, I've got you covered with a tips list below! 
Lets cover The Good, the Bad, The ugly, Tactics cards, hangers-on, Skill upgrades, and gear options.


First things first lets look at the base Goliath gang stats and options for what they can offer.
The good, the bad, and the ugly.

Saturday, 18 August 2018

Necromunda configurable boards

Mixed up Mortalis and Necromunda.

Combine them people, combine them now! So I’ve been able to play a few games on this terrain and its getting better each time.